Game Design Credits

Game design covers a variety of disciplines that come together to create a finished product. Bill has created game systems, designed game supplements and campaign settings, and written award-winning adventures. While each type of product is unique, all require mechanical design, creative design, and a flair for writing.

Game system design deals with the mechanics and framework of the game and creates the core rules used to develop characters and play the game.

Campaign settings provide the world or environment a game takes place in. A campaign setting includes story background, lore, allies and adversaries, story hooks, optional rules, and more to create a fun and exciting game setting.

Game supplements and sourcebooks add to the lore and story of the game world, and often provide rules options for players and gamemasters.

Adventures provide a framework for the group storytelling that is the heart of every roleplaying game session. They feature an overarching plot, challenges and opponents, and intriguing locations to adventure in.

 


cravenloft

Blood Vaults of Sister Alkava Adventure  2016

  • Horror-themed adventure for 5E.
  • Published by Kobold Press in 2016.

 

 

Castle Ravenloft Board Game            2010

  • Winner of the 2010 Origins Awards for Best Board Game.
  • Lead game system designer for the first in the Adventure System line of Dungeons & Dragons board games.
  • Co-designed by Mike Mearls and Peter Lee.
  • A cooperative storytelling experience for 1 to 5 players that features characters and situations from the classic D&D roleplaying game adventure.
  • Published by Wizards of the Coast, LLC. in 2010.

DDFallen

Heroes of the Fallen Lands                 2010

  • A core rulebook for the Dungeons & Dragons Essentials roleplaying game line.
  • Game system design, co-designed by Mike Mearls and Rodney Thompson.
  • Features rules for creating and playing clerics, fighters, rogues, and wizards in any D&D roleplaying game.
  • Published by Wizards of the Coast, LLC. in 2010.

 


Photo Credit: dimnikolov
31d20UA.jpg

Revenge of the Giants                         2009

  • A campaign adventure for the Dungeons & Dragons game.
  • Co-designed by Mike Mearls and David Noonan.
  • Features an extensive storyline involving all types of giants.
  • Published by Wizards of the Coast, LLC. in 2009.

Dungeons & Dragons Starter Set      2008

  • Game system design, introductory boxed set for the 4th Edition Dungeons & Dragons roleplaying game.
  • Designed specifically for new roleplaying gamers and experienced gamers new to the d20 System.
  • Published by Wizards of the Coast, LLC. in 2008.

 

Eberron Campaign Setting                 2004

  • Winner of the 2004 Origins Awards for Best Roleplaying Game Supplement.
  • A campaign setting combining traditional fantasy and pulp action for the Dungeons & Dragons roleplaying game.
  • Co-designed by Keith Baker and James Wyatt.
  • Also provided creative direction and world and story development.
  • Published by Wizards of the Coast, LLC. in 2004.

 

  Star Wars Miniatures Game    2004-09

  • Core rules for squad-based battles in the Star Wars universe, as well as set design for individual game figures.
  • Game system design, co-designed by Rob Watkins, Jeff Grubb, Jonathan Tweet, and Peter Lee.
  • Worked on more than a dozen starter sets and booster pack releases over the life of the line, including Rebel Storm, Starship Battles, and the AT-AT Walker limited edition figure.
  • Published by Wizards of the Coast, LLC. from 2004-2009.

d20 Modern Urban Arcana     2003

  • An urban fantasy campaign setting for the d20 Modern roleplaying game.
  • Co-designed by Jeff Grubb, Eric Cagle, David Noonan, and Stan!
  • Published by Wizards of the Coast, LLC. in 2002.

  d20 Modern Roleplaying Game       2002

  • Core game rules for playing any type of modern-day roleplaying campaign, from espionage to urban fantasy.
  • Game system design, co-designed by Jeff Grubb, Rich Redman, and Charles Ryan.
  • Published by Wizards of the Coast, LLC. in 2002.

 

  The Dark Side Sourcebook             2001

  • A rules supplement for the d20 Star Wars roleplaying game.
  • Co-designed by J.D. Wiker.
  • Features rules for playing characters leaning toward or fully embracing the dark side of the Force.
  • Published by Wizards of the Coast, LLC. in 2001.


 

   Invasion of Theed                           2000

  • Game system design, introductory boxed set for the d20 Star Wars roleplaying game.
  • Designed specifically for new roleplaying gamers and experienced gamers new to the d20 System.
  • Published by Wizards of the Coast, LLC. in 2000.

 

Star Wars Roleplaying Game          2000

  • Core rules for the Star Wars d20 System roleplaying game.
  • Game system design, co-designed by Andy Collins and J.D. Wiker.
  • Game system later adapted for Knights of the Old Republic computer game.
  • Published by Wizards of the Coast, LLC. in 2000.

 

Pokémon Jr. Adventure Game       2000

  • Simple storytelling game designed specifically for parents to play with their children.
  • Game system design, co-designed by Stan!
  • Published by Wizards of the Coast, LLC. in 2000.

 

Alternity Player's Handbook           1997

  • Core rules for the Alternity Science Fiction Roleplaying Game.
  • Game system design, co-designed by Richard Baker.
  • Included the groundwork for the Star Drive and Dark Matter campaign settings.
  • Published by Wizards of the Coast, LLC. in 1997.

 

The Nightmare Lands                     1995

  • Boxed adventure for the AD&D Ravenloft campaign setting.
  • Co-designed by Shane Lacy Hensley
  • Set in the dreamscapes of the Nightmare Lands domain of dread.
  • Published by TSR, Inc. in 1995.

 

Harbinger House                              1995

  • Adventure for the AD&D Planescape campaign setting.
  • Published by TSR, Inc. in 1995.

 

 

Council of Wyrms                             1994

  • Winner of the 1994 Origins Awards for Best Roleplaying Game Adventure.
  • Boxed campaign adventure for the AD&D game.
  • Featured rules for playing dragons as player characters.
  • Published by TSR, Inc. in 1994. Revised hardcover edition published by Wizards of the Coast, LLC. in 1999.

 

Heir to the Empire Sourcebook       1992

  • Sourcebook for the Star Wars roleplaying game.
  • Details and provides game context and additional information on the events in Timothy Zahn's best-selling novel trilogy.
  • Published by West End Games, Inc. in 1992.

 

Death Star Technical Companion   1991

  • Sourcebook for the Star Wars roleplaying game.
  • Details and provides game context, cut-away views, and story hooks for using the Death Star in play.
  • Published by West End Games, Inc. in 1991.

 

Torg: Roleplaying the Possibility Wars 1990

  • Boxed set containing core rules and campaign details for a game of clashing genres and alternate dimensions.
  • Game system design, co-created by Greg Gorden and co-designed by Greg Gorden and Douglas Kaufman.
  • Published by West End Games, Inc. in 1990.

Tatooine Manhunt                        1988

  • First full-length adventure for the Star Wars roleplaying game.
  • Co-designed by Andrew Greenberg.
  • Set in the popular Mos Eisley Spaceport, this adventure featured a map of the cantina and introduced the villain, Jodo Kast.
  • Published by West End Games, Inc. in 1988.

 

The Star Wars Sourcebook            1987

  • Winner of the 1987 Origins Awards for Best Roleplaying Game Supplement.
  • First supplement for the Star Wars roleplaying game.
  • Co-designed by Curtis Smith.
  • Set the standard for world guides that followed and laid the groundwork for the Expanded Star Wars Universe.
  • Published by West End Games, Inc. in 1987.

Expanded List of Design Credits

Castle Ravenloft Board Game, Wizards of the Coast, 2010

  • Winner of the 2010 Origins Award for Best Board Game.
  • Game system co-designed by Mike Mearls and Peter Lee.

Heroes of the Fallen Lands, Wizards of the Coast, 2010

  • Core player's rules for Dungeons & Dragons Essentials.
  • Game system co-designed by Mike Mearls and Rodney Thompson.

Heroes of the Forgotten Kingdoms, Wizards of the Coast, 2010

  • Core player's rules for Dungeons & Dragons Essentials.
  • Game system co-designed by Mike Mearls and Rodney Thompson.

Revenge of the Giants, Wizards of the Coast, 2009

  • Campaign adventure for Dungeons & Dragons.
  • Co-designed by Mike Mearls and David Noonan.

Dungeon Master's Guide 2, Wizards of the Coast, 2009

  • Core rules supplement for Dungeons & Dragons.
  • Game system design co-designed by James Wyatt and Robin Laws.

Dungeons & Dragons Starter Set, Wizards of the Coast, 2008

  • Game system design, introductory boxed set for the 4th Edition Dungeons & Dragons roleplaying game.
  • Designed specifically for new roleplaying gamers and experienced gamers new to the d20 System.

Dungeon Delve, Wizards of the Coast, 2008

  • A compilation of short adventures for all 30 levels of play for Dungeons & Dragons.
  • Co-designed by David Noonan.

Five Nations, Wizards of the Coast, 2005

  • A campaign supplement for the Dungeons & Dragons Eberron campaign setting.
  • Co-designed by David Noonan and Christopher Perkins.

Eberron Campaign Setting, Wizards of the Coast, 2004

  • Winner of the 2004 Origins Award for Best Roleplaying Campaign Setting.
  • A campaign setting for the Dungeons & Dragons roleplaying game.
  • Co-designed by Keith Baker and James Wyatt.

  Star Wars Miniatures Game, Wizards of the Coast, 2004-09

  • Core rules for squad-based combat in the Star Wars universe.
  • Game system co-designed by Rob Watkins, Jeff Grubb, Jonathan Tweet, and Peter Lee.

Urban Arcana Campaign Setting, Wizards of the Coast, 2003

  • An urban fantasy campaign setting for the d20 Modern roleplaying game.
  • Co-designed by Jeff Grubb, Eric Cagle, David Noonan, and Stan!

d20 Modern Roleplaying GameWizards of the Coast, 2002

  • Core game rules for modern-day roleplaying campaigns.
  • Game system co-designed by Jeff Grubb, Rich Redman, and Charles Ryan.

Dungeons & Dragons Clue, USAopoly, 2001

  • Game system design, a fantasy-themed variant of the classic board game.

The Dark Side Sourcebook, Wizards of the Coast, 2001

  • A sourcebook covering all things dark side for the Star Wars roleplaying game.
  • Co-designed by J.D. Wiker.

The Rebellion Era Sourcebook, Wizards of the Coast, 2001

  • A sourcebook covering the period depicted in the original film trilogy for the Star Wars roleplaying game.
  • Co-designed by Steve Miller and Owen K.C. Stephens.

Invasion of Theed, Wizards of the Coast, 2000

  • Game system design, introductory boxed set for the d20 Star Wars roleplaying game.

Star Wars Roleplaying Game, Wizards of the Coast, 2000

  • Core rules for playing any era of the Star Wars universe.
  • Game system design co-designed by Andy Collins and J.D. Wiker.

Pokémon Jr. Adventure Game, Wizards of the Coast, 2000

  • A simple storytelling game for children and their parents.
  • Game system design co-designed by Stan!

Alternity Adventure Game, Wizards of the Coast, 1998

  • Game system design, introductory boxed set for the Alternity science fiction roleplaying game.
  • Designed specifically for new roleplaying gamers and experienced gamers new to the Alternity game.

Alternity Alien Compendium, Wizards of the Coast, 1998

  • A collection of alien species for use with the Alternity Science Fiction Roleplaying Game.
  • Co-designed by Richard Baker.

Threats from Beyond, Wizards of the Coast, 1998

  • Mini-adventures and adventure hooks for the Alternity Science Fiction Roleplaying Game

Alternity Player's Handbook, Wizards of the Coast, 1997

  • Core rules for players for the Alternity Science Fiction Roleplaying Game.
  • Game system co-designed by Richard Baker.

Alternity Gamemaster Guide, Wizards of the Coast, 1997

  • Core rules for gamemasters for the Alternity Science Fiction Roleplaying Game.
  • Game system co-designed by Richard Baker.

Doors to the Unknown, TSR, Inc., 1996

  • Adventure for the AD&D Planescape campaign setting.

Dragon Dice Kicker Packs, TSR, Inc., 1996

  • The Feral and Swamp Stalkers expansions for dice game.

The Nightmare Lands, TSR, Inc., 1995

  • Boxed adventure for the AD&D Ravenloft campaign setting.
  • Co-designed by Shane Lacy Hensley.

Harbinger House, TSR, Inc., 1995

  • Adventure for the AD&D Planescape campaign setting.

Dark Sun Campaign Setting, Revised and ExpandedTSR, Inc., 1995

  • Boxed campaign setting for the AD&D Dark Sun world.
  • Revised and expanded to include material from the novel series.

Medoere Domain Pack, TSR, Inc., 1995

  • Accessory for the AD&D Birthright campaign setting.

Beyond the Prism Pentad, TSR, Inc., 1995

  • Accessory for the AD&D Dark Sun campaign setting.

Council of Wyrms, TSR, Inc., 1994, 1999

  • Winner of the 1994 Origins Award for Best Roleplaying Game Adventure.
  • Boxed campaign adventure for the AD&D game.
  • Featured rules for playing dragons as player characters.

The Deva Spark, TSR, Inc., 1994

  • Adventure for the AD&D Planescape campaign setting.

The Complete Book of Humanoids, TSR, Inc., 1993

  • Rules supplement for the AD&D game.
  • Featured expanded rules and options for playing the various non-human races in the game.

Elves of Athas, TSR, Inc., 1993

  • Rules supplement for the AD&D Dark Sun campaign setting.
  • Featured expanded rules and options for playing the unique elves of Athas, as well as expanded lore and story content.

Dark Force Rising Sourcebook, West End Games, Inc., 1993

  • Sourcebook for the Star Wars roleplaying game.
  • Details and provides game context and additional information on the events in Timothy Zahn's best-selling novel trilogy.

Heir to the Empire Sourcebook, West End Games, Inc., 1992

  • Sourcebook for the Star Wars roleplaying game.
  • Details and provides game context and additional information on the events in Timothy Zahn's best-selling novel trilogy.

Ravagons, West End Games, Inc., 1992

  • Rules supplement for Torg: Roleplaying the Possibility Wars.
  • Featured rules and story details on the ultimate Orrorsh monsters, the demonic ravagons.

Arcane Shadows, TSR, Inc., 1992

  • Adventure for the AD&D Dark Sun campaign setting.

Slave Tribes, TSR, Inc., 1992

  • Rules supplement for the AD&D Dark Sun campaign setting.

Night of the Walking Dead, TSR, Inc., 1992

  • Adventure for the AD&D Ravenloft campaign setting.

Graveyard of Alderaan, West End Games, Inc., 1991

  • Adventure for the Star Wars roleplaying game.

Death Star Technical Companion, West End Games, Inc., 1991

  • Sourcebook for the Star Wars roleplaying game.

The GodNet, West End Games, Inc., 1991

  • Accessory for the Torg roleplaying game.

Torg: Roleplaying the Possibility Wars, West End Games, Inc., 1990

  • Core rules and campaign background for the roleplaying game of genres at war and alternate dimensions.
  • Co-created by Greg Gorden. Game system design co-designed by Greg Gorden and Douglas Kaufman.

Tallow's Mine, TSR, Inc., 1989

  • AD&D adventure, published in Dungeon Magazine, Issue 18.
  • Co-designed by Steve Gilbert.

ApoKermis Now!, West End Games, Inc., 1989

  • Adventure for the Ghostbusters roleplaying game.

Otherspace, West End Games, Inc., 1989

  • Adventure for the Star Wars roleplaying game.

Tatooine Manhunt, West End Games, Inc., 1988

  • Adventure for the Star Wars roleplaying game.
  • Co-designed by Andrew Greenberg.

Star Wars Sourcebook, West End Games, Inc., 1987

  • Winner of the 1987 Origins Award for Best Roleplaying Game Supplement.
  • Sourcebook and campaign guide for the Star Wars roleplaying game.
  • Co-designed by Curtis Smith

Scared Stiffs, West End Games, Inc., 1987

  • Adventure for the Ghostbusters roleplaying game.
  • Co-designed by John M. Ford.